Creative technologist exploring new possibilities in VR/AR, interactive worlds, and movement-based games.






Generating visual media strictly through code was my first interest and introduction to what would later become VR/AR. Math-art will always be the foundation and soul of my work.
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One of the applications in this technology is towards architecture and interior design. Recently I have extended this to purely virtual spaces that were only ever intended to be inhabited digitally, and never built.
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I have a longstanding interest in boats, and sailing. My training in 3D modeling comes from this domain and is often informed by hull shapes, sections, and the proportions you see in small vessels.
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