
Spatial Computing, Quest, Unity
I'm a Virtual Reality (VR) maker, mentor, and content creator, Jewish-American and Gen-X, living in the Greater-Philadelphia region. My professional interests center creating commercial-grade open source components and building blocks for VR and adult education. In my own VR practice, I am most excited by the combination of immersive technology and movement, sometimes known as exergaming.
This PC-VR demo built for Meta Quest explores the playability of a walk-in-place game dynamic. We are interested in this from a number of exergame-specific angles including:
+ Efficacy of workout
+ Simulator sickness and aerobic load
+ Cognitive load in VR under increasing aerobic demands.We are also interested working with someone to run a study looking at variability in those outcomes in people who are VR Naive (new to VR), and non-VR Naive (Existing VR users with significant experience in games like Gorilla Tag, VR Chat, and Horizon).
There are GitHub repository links in the video descriptions.
© All content copyright Samuel Halperin, 1999–2025.